Bubble Planet Chase
Written during Global Game Jam - Jörn. The game was created in Cursor using only chat and compose prompts. I purposely avoided editing any code myself as a challenge to see if I could make the AI create the game. A few lines of CSS and some constants in the game were manually tweaked and the sound were downloaded manually, but AI integrated it.
Dive into a cosmic dance of survival and growth in "Bubble Worlds" - where every planet is both predator and prey! Navigate a mesmerizing universe of spherical competitors, consuming weaker bubble planets to expand your size and power. Beware the crimson-aurored titans that lurk, challenging you to grow stronger before taking them on. Strategize, devour, and evolve in this pulse-pounding planetary playground where only the boldest bubbles survive!
Status | Released |
Platforms | HTML5 |
Release date | Jan 26, 2025 |
Authors | vogonistic, mogggen |
Genre | Action |
Made with | Three.js |
Code license | MIT License |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | One button |
Comments
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Surprisingly intense! Found I was running around constantly to survive without a chance to catch a breathe aha. Cool that it came entirely from prompts and was made in a game jam, would love to see it on mobile too!
Simple proven concept that works! The bubbles you can eat feel too scarce and also when the enemies get really big the red area covers the whole screen making it unclear what you can and can’t eat.
I got 22 points! Would be nice if the player always moved instead of needing to hold down left click